3D Software developers, creators of Forest Pack and RailClone, top ranked plugins for Autodesk 3ds Max with a wide range of applications in Archviz, VFX and games.
Forest Pack is designed to give a complete solution for creation of vast surfaces of trees, grass and plants. Forest enables you to combine billboards, high poly meshes and proxies, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons.
RailClone is a plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design. The software includes a full library of preset models to create Fences, Railings, Barriers, Guardrails, Handrails or Walls. RailClone is not limited to a fixed set of primitives, you can use any geometry from the scene and define your own parametric structures.
Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.
Countless studios rely on Forest Pack ’s production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources.
Simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.
RailClone is the world’s most powerful artist-friendly parametric modelling plugin for 3ds Max®. Its unique array-based approach to asset creation is fast, efficient, and easy-to-learn.
Use the convenient node-based editor to create rules that combine, sequence, transform, deform, slice, bevel, and distribute instanced geometry or proxies. Create variation by randomising objects, UV mapping, and material IDs. Render huge objects made from thousands of highly detailed parts using native geometry shaders.